Showing posts with label box art. Show all posts
Showing posts with label box art. Show all posts

Wednesday, 9 September 2009

Box Arts

Here are some more box arts that I like. Come, gather round and Regard Things.

Katamari Forever (European flavour).


WET.


WET as a whole is very stylish and should you play the game/demo, take a moment to appreciate the licensed music in it. You can listen the track from the demo here. It is an unofficial Youtube version and most of the soundtrack appears to be there for good or ill. While searching for the title of the track I wanted in Google, I was surprised to learn that most of the hits for dodgy game OST sharing sites are Russian. I had no idea they are so into game OSTs.

Sunday, 16 August 2009

Finally, Some Good Box Art

You may remember that a while ago I talked about box art. Heady times indeed.

2K has recently revealed the box art for Borderlands (a post apocalyptic shooter RPG for those not in the know) and it is probably the best box art ever.

Come, let us regard it.


This box art is beautiful and somewhat surprising. Where is the hero? Where is the gritty backdrop? Instead one of the low level enemies is miming shooting himself in the head and the blood splat shows a glimpse of vehicle combat from the game. It's nice to see someone doing something like this.

I'll also mention the Halo 3 ODST box art.


I really like this box art and not just because the word Halo features on it. I think it captures some of the atmosphere of a lone special ops trooper in a hostile city. It thankfully isn't like the Halo 3 box art where all I can see is Master Chief tipping over.


Sunday, 5 April 2009

Stuart's Contribution

Seeing as all you kids are into this web 2.0 ish where everyone gets to have an input, this week's Community Spotlight falls on to Stuart 'S-Dog' Yarham who pointed out the Ico box art differences between PAL and NTSC.

Stuart also gets special mention for finding one of the two things that makes me projectile vomit whenever I see it. The NTSC box art for Ico is an abomination. Fortunately the PAL version is much better and is a joy to behold.

If this kind of exciting blogging doesn't get both myself and Stu laid (hard) I really don't know what will.




Saturday, 4 April 2009

When Game Covers Get it Wrong - Part 1

Being a game designer is a curse and a blessing. The blessing is obvious, I have the greatest job in the world but the curse is less obvious.

It ruins your life.

For once I'm not talking about my heroin addiction and I should perhaps clarify my statement; specifically it heightens your critique of everything and how you look at everything you encounter. Every designer should have read The Design of Everyday Things and have a thoroughly analytical view of everything they come across.

In CSI New York, Gary Sinise's detective character said "It's my job to know a little bit about everything." This is especially true of game designers and an analytical view along with a buckshot spread of knowledge are the best qualities of a good designer.

Apparently this doesn't apply to the rest of the fucking industry. By which I mean box art designers.

Example A - Ninja Blade

I mean, what even is this?

For the record, I like Ninja Blade and am a From Software fan boy but whoever let this out needs firing.

There is fuck all worth buying at the moment besides this and so the question has to be asked, why was this the final box art candidate?

Ok, it isn't particularly offensive (and certainly doesn't feature Master Chief falling over) but it breaks several (what I consider to be) rules of consumer psychology.

Imagine walking into a store and seeing this on the shelf. Get up out of your chair, brush the cheese puff dust off your belly and walk past this image, just glancing at it as if you were in a store.

What can you tell me about it?

The only thing you will note is that it is mostly black with what appears to be random noise all over it. Upon closer inspection that random noise is actually a ninja (replete with blades) and something with a tongue falling down a skyscraper.

Fair enough, this actually tells you a lot about the game but doesn't help sell copies. The art is indistinct and nothing stands out. There is nothing memorable and this is all important in retail space. If someone doesn't walk past and instantly see something appealling they have moved on and are not picking up a copy of that game.

In a couple of weeks where there is nothing to buy other than Chinatown Wars (which is goddamn excellent thanks for asking) and Mad World, this could have been a huge seller on the 360. Hell, in a similar release schedule a couple of years ago, Tenchu Z broke the top 20. People like ninjas and they like buying games for their 360, this could sell a shitload but it probably won't. I'm not saying this is all down to the box art but it has an effect.

When I saw this in a store the other day I walked right past it, acknowledged the words Ninja Blade and moved on. Later I thought back to the box and realised I couldn't actually picture what was on it and this inspired this very niche interest blog post (sorry I haven't kept up with my one a day count recently. Work, Halo Wars and Warhammer painting has kept me busy).

So there's an insight into a designers mind. The slightest thing about product design triggers off totally OCD amounts of thought and neural processing cycles. Box art design is one of my favourite topics as some are things of beauty (PAL Resident Evil 4) and some are fucking abortions (NTSC Resident Evil 4). And for the record, I liked the Orange Box box art.