Tuesday 22 September 2009

I'm Reloading, Cover Me.

Warning: this isn't the most reasoned post in the world and isn't a necessarily a well thought out argument. I hope it makes my point though.

I've just put the bow on the ODST campaign (Normal difficulty on solo) and I feel like I can wade into to all the nonsense surrounding the reviews that all the internauts are getting so worked up about.

In summary for those who have not followed the parade of insanity, Halo 3 ODST isn't a valid game/worth the cost because:

  1. It is around 6 hours long.
  2. It doesn't bring much new to the table.
  3. The adversarial mode is just Halo 3.
  4. Looks a little bit rough.
  5. Some other nonsense.

Leaving reviews out of it for the moment, I want to go through the list and talk about why I hate videogame ragenauts on the internet.

It is around 6 hours long

So we're judging art (which games are) based on length are we? You know, the problem I’ve always had with the Mona Lisa is that it only takes me a couple of seconds to look at it. Maybe if someone were to pad it out with more space I might like it more. Or maybe blow it up way big so I can't just walk into a room and see it. Make it so I have to crane my neck and take a few steps back. Maybe you could make it so big that you have to put it on the side of a building and I have to go outside and on to the roof of another building. Basically anything that adds length to the experience as that will be better.

To be blunt, anyone that judges a piece of art based on its length is missing the point.

It might only be 6 hours but what if those 6 hours are the most potent hit you’ve ever taken? Are these people saying that if it was longer and full of filler they’d be happier? Length does not mean better. ODST weighs in at whatever length it takes you to finish it and when I played through it (without counting the hours) it felt like a nice neat package. Small but perfectly formed. Sure, I could have gone for some more but that’s because I could play Halo all day.

If you say that you are only going to play through it once and be done and you feel cheated by that, cool. You are missing out on the coop, the collectibles and the harder difficulties in a game that can happily stand multiple playthroughs but good for you. I know some people don’t play online or have friends but that’s not the game’s fault.

It doesn’t bring much new to the table

Anyone that sits on an internet forum postulating that every game has to innovate needs to look at other entertainment mediums. My integrity as a designer was once called into question by someone who said they feared for the industry because I argued that Call of Duty World at War was still a good game despite not innovating very much. For every game that innovates I am more than happy to have a truck load that don’t because I play a lot of games and sometimes I am super cool with just shooting stuff in the same way people watch episode after episode of the same TV show.

In ODST’s case it may not bring much new to the table but by God does it do things right. I’m going to do a study on the level and combat design of the game soon so I don’t want to spoil that but I will say that Bungie have really honed their craft. Over the years they have experimented and iterated on their combat sandbox and every combat zone in ODST is the best they’ve ever done. The placement of cover, lines of sight to enemies and pick up placement is some of the best to ever grace a videogame. If you don’t like Halo’s combat model then sure, you’re not going to like this but for people that do enjoy Halo, the combat here is some of the most thrilling and fun Bungie have ever done.

I doubt you will ever get the feeling of the Silent Cartographer again but get over it.

The adversarial mode is just Halo 3

Do you ever stop to think about whether something is fun rather than how you can dismiss it in the comments section?

The adversarial may be Halo 3 but it is all of Halo 3. All the DLC is included. If, like me, you have already paid for all the DLC Bungie have put out then you are re-buying stuff but think of it like this: as angry as you are now, think back to all the fun you’ve had over the last two years with it and how it was money well spent. I can’t really offer an amazing argument that will change your mind about re-buying the Halo 3 multiplayer but there are poverty stricken children around the world who would do anything to be in a position to whine about the hardship of having the option to buy a luxury entertainment item. Grow up and get over it.

Yes, I realize the irony.

Halo 3’s versus multiplayer is still awesome and is still the multiplayer destination of choice for a lot of people. Just because it isn’t new, doesn’t mean it detracts from the product.

It looks a little bit rough

Ok, you got me there. The visuals are a bit jaggy and the textures a bit blurry. That being said, I adore the lighting in this game. In places it is literally stunning. It really compliments the art direction of the game and there were times when I just stopped and looked at the vistas. Other times I was having fun actually playing the game and wringing my hands about the fact that it doesn’t do native 720p couldn’t have been further from my mind.

Some other nonsense

This is the bit that really bugs me.

Most internet commenter posters and forum members are close minded and are either trying to look cool online or judge and comment about a game they either haven’t played or that has irked them for some random reason. I have commented before about the bizarre mindset some gamers have where they treat every game as something that has to justify itself to them and if the game doesn’t meet some arbitrary standard they have set they deem it offensive and proceed to tell the world about it as if anyone cares.

Someone once told me that Rainbow Six Vegas 2 isn’t a sequel as it doesn’t use a new engine, it recycles some assets and doesn’t add a whole lot new to the franchise. This is like saying that Episodes 5 and 6 aren’t sequels as they both used cameras, the same actors and some of the same props as Episode 4.

In summary

I realize this isn’t the most reasoned post I have ever done and I’m sure I come off as the ODST Defense Force or whatever but I wish more people would realize that 99% of people buying games are not the people whining about the review score and that these fools didn’t garner so much discussion on podcasts, news sites and blog posts.

It annoys me that at the launch of an excellent game, the discussions I’m having with people are about the comments section in the Edge review rather than how awesome the first time you meet a pair of Hunters is. I was basically asked to defend the game by people that haven’t played it but are aware of the reviews and people’s feelings about said reviews.

I’m not saying the game is without flaws and I am not saying that people shouldn’t be discussing all aspects of the game but I wish all close mindedness and immaturity on display on the internet could suddenly become intelligent discussion. Look at the Dyack/Neogaf debacle where a highly intelligent and interesting developer managed to get dragged into avatar wars with forum trolls and that became a news story that overshadowed the games launch.

We want to know why the ‘mainstream’ doesn’t discuss games intelligently. Perhaps it is because the fans of games can’t do it either. This is a quote from the comments section on the Edge review:

“As I haven't played the game, it's hard to comment accurately. But I must admit that my first response, after reading the text of the review, was absolute shock at the fact that the final score was a 9. The review read like a 7.”

Apparently commenting accurately about a game means debating which random number someone gave it.

Jesus wept.

The wine has worn off now and I don’t know if I have properly made my point so let me leave it at this: instead of judging games against random standards based on outdated preconceptions of what a game should offer for a certain price and how you are offended by stupid things like the time it takes someone that isn’t you to complete the game, how it doesn’t change the world and what number some dude wrote at the end of a block of text, judge a game based on how much fun you’ve had with it. And please stop acting so offended by it on internet forums. There’s a whole world out there to be really offended by and worked up about.

2 comments:

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  2. I don't know, Oli - I'm finding the level design remarkably weak from a navigational and setting point of view (though they've got good verticality going for them - lots of ramps and raised areas).

    I've not completed it yet, but I've played it a bit and watched Tim complete it, and so many of the areas are generic corridor-room 2, followed by reasonably interesting arena, followed by exactly the same generic corridor-room 2.

    But what astonishes me more than anything, is the doors - all the doors glow and/or have lights next to or above them, but only a very small set of them open. Telling the difference is NOT obvious :(

    From a combat point of view, however, yes - the levels provide interesting sight lines and decent amounts of cover - but they could have kept that, and yet improved on the navigation and set-dressing. :/

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