Thursday 26 March 2009

Retro Game Challenge

I've been playing Retro Game Challenge over the last couple of days after all the talk it's had recently on various podcasts. For those not in the know, the game is a collection of pseudo retro games and the player is tasked with completing specific challenges while playing these games. The player is aided in these challenges by reading tips and cheats for the games in mock magazines.

The game tries it's hardest to recapture the feeling on the old days of playing games and completely succeeds. The games are delightfully 8-bit and the magazines are how they used to be; content generated from rumours and whispers coming out of Japan.

I don't play a lot of DS games as I'm not really into JRPGs or shovelware and I don't have a lot of friends that play DS (even the ones in the goddamn industry) so it's hard to get recommendations. Every spring/summer I go through a phase of buying DS games as something will happen that will leave me stranded outside the house and away from my 360. This DS phase normally leads to me getting burned by my purchase (The World Ends With You last year) but this time I appear to have struck gold.

The game's challenges are all happily achievable after a few attempts and provide nicely bite sized gameplay. I can happily while away the time whilst my compatriots are in lectures with the games and the last couple of nights have seen me retire to the hotel room after a few drinks to play it.

I'm hoping this success in game buying will carry when I go and pick something up for the horrifically long trip home which will probably be China Town Wars after the guys at NTSC-UK have been pimping that ish.

I also just tried a demo of the new Ghostbusters game. I hate playing demos at conventions as there is invariably loud music blaring around you or someone leaning in a tad too close ofr comfort. This demo was more to showcase Nvidia's new processor as it was at the Nvidia stand and as such it threw a boss at you that was made up of physics objects. The mechanics weren't explained and the boss didn't have much feedback as to my attacks being successful. Although that could be because the game has no HUD and a lot of stuff is communicated by Egon and Ray and the techno music around me prevented me from hearing them.

Anyway, blogging time over, I gots to find food that will hopefully not make me want to throw up. Which probably means looking outside of the convention hall.

1 comment:

  1. "Waaa, waaa, waaa, I've been without my 360 for ten minutes" - don't tell me you've got it bad, I haven't had my 360 since January! I bought Wolf3D for the iPod touch last night to get my FPS fix :). (it's actually pretty good for a device that doesn't have any conventional controls)

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